← Blog · Guide · August 21, 2026

GTA: Vice City Missions List — Every Story Mission in Order

Tommy's rise from bagman to kingpin runs to 59 main story missions, handed out by about a dozen contacts. Counting asset missions, races, phone jobs and side work, the game holds roughly 86 missions in total. Here is the GTA: Vice City mission list in playable order, with the parts that actually gate your progress called out.

Everything below applies equally to the 2002 PC release, the Definitive Edition and the free browser version.

Chapter 1 — Ocean Beach (Sonny's men)

The opening stretch after the deal goes wrong on the docks. Short, scripted, and mostly about learning the map.

Chapter 2 — The Cubans, Haitians and bikers

The west island opens up here, and so does the difficulty. Three factions, three sets of missions, and the game's most-failed sequences.

Chapter 3 — Building the empire

After Rub Out you take the Vercetti Estate and the game changes shape: from here the story is driven by property, not by contacts.

The asset missions that gate the ending

This is the part people miss. You cannot start the final mission until you own and complete the missions for six asset properties, on top of the Vercetti Estate you get automatically. Buy them, then run their mission strand to completion:

AssetCostIncome once complete
Pole Position Club$30,000$4,000
Cherry Popper Ice Cream Factory$20,000$3,000
Kaufman Cabs$40,000$5,000
The Boatyard$10,000$2,000
Sunshine Autos$50,000$9,000
The Malibu Club$120,000$10,000
Print Works$70,000$8,000
Film Studio (InterGlobal)$60,000$7,000

Any six will do. If you are optimising, the Boatyard ($10,000) and the Ice Cream Factory ($20,000) are the cheapest routes to two of the six, and the Ice Cream Factory doubles as a passive money printer for the rest of the run.

Missions worth preparing for

Want to start the run right now with no install? The free browser version boots the full story in a browser tab.

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